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terrymorgan

Lightmaps leaking

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Hmm, it looks like you are getting light leaks beneath the walls, yes?

Simplest way would be to increase the lightmap resolution, but you could still get issues.

Best way would be to build custom geometry for your floor, so it's vertices match up with the walls bottom verts. The problem you have right now is, there is geometry extending beneath the walls, and getting lit apparently, which "leaks" out underneath.

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Yup, a giant plane is good for creating your scene but not optimal when you are trying to finish it. It's always a better route to create custom floors (and geometry in general) that will fit your needs. If you have anymore lightmap issues, feel free to let us know!

Regards,

Mike

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