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Lardos

Faces are turning black when editing the geometry

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Hello everybody,

I am completely new to pro builder and I encountered a strange behavior of my object when I try to edit its geometry.

 

I have a simple cube and I want to "flatten" the edges like this:

 

bug1.thumb.jpg.85b52479de4d769c0b6d7552e4dd94c0.jpg

 

But when I move the verticies further out I get something that looks like this:

 

bug2.thumb.jpg.8d57a860f677ade4385f62bc788d5632.jpg

 

What happens here? I just split the edges of the cube and moved the verticies. 

Thanks in advance!
 

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Quick note: what are you using to "flatten" those corners? Looks like you have unconnected verts there, which will get ugly fast.

You can save a lot of time and get a better result by using the fancy new Bevel tool! :) Here's a link to the Docs: http://procore3d.github.io/probuilder2/toolbar/edge/#bevel

And here's the video:

 

Hope that helps! :)

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