Jump to content
Sign in to follow this  
gferrari

Bug Report - Android don't work Textures

Recommended Posts

I have the last probuilder and polybrush version.

I use Unity 2017.1.2p3

It work on Unity

2.thumb.PNG.c076a56329a16f42dde813ba18312a8d.PNGImage may contain: indoor

But If run it on Android

image.thumb.png.ced6520bfaba1153ac0d88ad1123659c.png

I was very excited about this tool and this discourages me a little. I hope it can be solved in a simple way because I can´t continue working in my game.

 

Share this post


Link to post
Share on other sites

I try to import all the assets and I have these errors, hopefully it's just an easy problem to solve.

image.thumb.png.e711c561f410bb2557ed6819432a9013.png

 

Shader error in 'Polybrush/Standard Vertex Color': invalid subscript 'boxMax' at line 143 (on d3d11)

Compiling Vertex program with DIRECTIONAL LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF
Platform defines: UNITY_NO_DXT5nm UNITY_ENABLE_REFLECTION_BUFFERS UNITY_NO_CUBEMAP_ARRAY UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 SHADER_API_DESKTOP UNITY_HARDWARE_TIER3 UNITY_COLORSPACE_GAMMA
 

Anyway I use the Mobile that seems not to throw error, but it shows all black in android.
 

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×