Jump to content

Search the Community

Showing results for tags 'unity 2017.2.0f3'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Introduce Yourself
    • Showcase and WIP
  • ProBuilder
    • General Discussion
    • Bug Reports
    • Feature Requests
    • Extensions
    • Tutorial Requests
    • ProBuilder Contests
    • ProBuilderVR
  • Polybrush
    • Feature Requests
    • General Discussion
  • ProCore Utility Tools
    • ProGrids
    • ProGroups
    • QuickBrush
    • QuickEdit
    • QuickDecals
  • GILES (Generic In-Game Level Editing System)
    • Feature Requests
    • General Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 1 result

  1. (SOLVED (Workaround found): see second post from user "karl", below). I'm following along with Gabriel on his Youtube video 'Prototyping a "Medieval House" in Unity with ProBuilder3D' (I pasted the link below and it put the video there). My issue starts at 4:20 in the video; he says if you don't hold S while pulling a face, then it will snap to an infinite point. My problem is that it still snaps to an infinite point even when I hold S and pull. I've tried holding S before clicking the arrow to pull, clicking first then holding S and pulling, and other things but I can't seem to get it to work. Can't progress in the video because of this. About me: PC: Windows 10, AMD ryzen 1700, 16gb ram, AMD RX 550 4gb Unity: 2017.2.0f3 (started out using Unity betas with their built-in Probuilder, but they were so buggy for me, that I returned to the 2017 versions) Probuilder: 2.9.8f3 Project setup (this error happened pretty early in this project so thought this info might help since I'm just starting): - This "Medieval House" scene is in the same project as my recently completed House with Interior and Exterior from Gabriel's other YT video. - Gabriel didn't say to do so, but I noticed at the start of his vid that he had several parts of the Standard Assets imported, so I imported all the folders he had. I then had a compiler error about a namespace called "WaterBase" in a .cs file in the Standard Assets; resolved it by doing a reimport of the Standard Assets, and pulling in the Water and Water (Basic) folders in the Environment folder.