Search the Community
Showing results for tags 'tiling'.
Found 3 results
Hello everyone, I fairly new to probuilder and I have some problems. First of all I can't get my texture to tile correctly. On this block with 3 in the y axis and 6 in the x axis i would like to tile my texture. When I set the tiling to 0.333x0.333 it showes the first tile correctly, but on the rest the grey border of the texture get repeated, instead of the whole texture and I don't know why. I read the documentation and watched some videos about it, but I don't get what I'm doing wrong... Any ideas? And sometimes I get those strange shadow spots on my objects after the lightmap finished baking... where does this come from? I found some forum posts about it and that you should deactivate the "disable auto uv generation", but this option is already unchecked in my preferences for probuilder. Best Verdemis
Hey all! I'm trying to do some texturing in ProBuilder, just for testing purpose and I encountered this little problem. As far as I can tell this isn't tiling.. at all. All I did was created a new cube object, added a material using the Material Tool for PB and then checked if the Fill Mode was set to tiling and resized my cube.. The other half of the cubes texture is stretched in a weird way and not tiled as I expected it to be.. What am I doing wrong? I think I have tried everything so far without a decent result...
Hey gang, I am trying to apply a transition texture between two other textures and am running into an issue where I am seeing a seam at the very top and bottom of the face I am applying the texture too. If I turn the texture to clamp it obviously goes away but then it won't tile and stretches the remainder of the surface. I have messed around with adjusting the Y height of the texture to be a little less than 1 in the UV editor and that helps a little but seems like an odd way to do this. I'm also really new to all this, so maybe its something silly I am missing or maybe there is a better way to go about this?