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Found 2 results

  1. Hello, I have 4 meshes that I merge, to create a nice roundabout. They become one, then I pivot it in the center of the object. Export, or remove probuilder scripts, the pivot goes into the abyss flying, nowhere to be seen. Also tried it without merging the objects, same issue. What is going on? 2, why is it when I merge the objects and export, I get an object with 4 children / meshes to it, rather than 1 object/mesh...? Thank you.
  2. Hi there, thanks for your awesome tools! We're struggling with an issue in Probuider v2.9.8f3 On a probuilderized FBX with materials in Unity 2017.3.0f3, after merging it into one mesh via probuilder and making it a Unity prefab, it's impossible to change materials anymore, they are locked, any change is reverted if pressing "Apply" on the prefab. Steps : import an FBX file with materials in it > Probuilderize it > Merge it > Make it a Prefab > try to assign new materials via the materials array > Press Apply prefab Hope you have a solution! Thanks! * Only "solution" i found was stipping Probuilder scripts on the prefab, then materials were editable again. But...it erases the pb_mesh and it end up with an empty prefab (By the way stripping Probuilder scripts should delete the mesh too? Is it normal stripping behaviour?) Thanks! Sebastien
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