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Found 2 results

  1. I want to get a pb cube which I collide with, this I can do However After collision and getting the desired cube I want to change the color of the top face of the cube only keeping the rest the same color How do i do this?
  2. I just purchased ProCore after pulling my hairs out with Blender imports into Unity. Here is what I am trying to do. I have already spent a week on this. It seems like this should be straightforward with ProBuilder. I am trying to build a rounded cube to which I could dynamically apply textures on each face. Different textures on each face. (I can do this with a regular cube with 24 vertices). It is the rounded cube which poses several problems. Here is what I have tried so far: 1. Develop a rounded cube in Blender. 2. Import the cube into Unity and dynamically set the faces, vertices, uvs, normal in code. As you can imagine there are at least 192 vertices, 384 triangles etc for the smallest bevel. I gave up after a while. You have to code the triangle vertices etc in the right order otherwise things mess up easily. I emailed support and they asked me to post on the forums. Someone from Dev (Karl?) would look into it. Thanks Syed