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Found 4 results

  1. Hi, For stairs, I need ramp collision meshes. How can I make a ramp mesh? Topic mentioned in but not vastly related. Thanks!
  2. devomage

    Determine Basic or Advanced

    I use the following code with mixed results. Is there a way to determine if Probuilder is "Basic" or "Advanced" built in? The method below works - but is not interchangeable. It appears that "pb_constant" needs to moved to "ProBuilder2.Common" namespace in the basic version. Please advise... public static bool IsProbuilderBasic { get { string productName = pb_Constant.PRODUCT_NAME;//works with basic - not advanced //string productName = ProBuilder2.Common.pb_Constant.PRODUCT_NAME;//works with advanced - not basic if (productName.Contains("Basic")) { return true; } return false; } }
  3. Hello, I testing probuilder basic as newbie I have two corridors which come to the end one against the other. Apparently Probuilder basic does not make the automatic connection because the surfaces block the passage. Maybe this is because the vertices are not perfectly aligned but I did not find the snapping tool to tell them where they should be moved. thank to answers
  4. frospt1

    Undo Error / fail.

    Hello, I've recently downloaded Probuilder Basic 2.5.0f1 while using Unity3D 5.4.0f2 pro (pirated) on my Windows 10 Pro and I'm having trouble. So the problem is when I create a cube or whatever doesn't matter what then change it a little bit like lowering the upper face for example and then try to Undo this action with CTRL + Z I get this error and also yes it doesn't undo anything: NullReferenceException: Object reference not set to an instance of an object TransformX.<get_RootT>m__1 (UnityEngine.GameObject g) (at Assets/Hierarchy2/Editor/Core/extension/mono/TransformX.cs:18) System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[UnityEngine.GameObject,UnityEngine.Transform].MoveNext () System.Collections.Generic.List`1[UnityEngine.Transform].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128) System.Collections.Generic.List`1[UnityEngine.Transform]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65) System.Linq.Enumerable.ToList[Transform] (IEnumerable`1 source) TransformX.get_RootT () (at Assets/Hierarchy2/Editor/Core/extension/mono/TransformX.cs:17) h2.h2Utils.ForceRefreshHierarchy () (at Assets/Hierarchy2/Editor/h2/core/h2Utils.cs:9) UnityEditor.Undo.Internal_CallUndoRedoPerformed () (at C:/buildslave/unity/build/artifacts/generated/common/editor/UndoBindings.gen.cs:199) Why is this happening and what should I do? I don't seem to find any post about this so perhaps it's somehow my doing? Thanks in advance!