Jump to content

Search the Community

Showing results for tags 'Object'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • General
    • Introduce Yourself
    • Showcase and WIP
  • ProBuilder
    • General Discussion
    • Bug Reports
    • Feature Requests
    • Extensions
    • Tutorial Requests
    • ProBuilder Contests
    • ProBuilderVR
  • Polybrush
    • Feature Requests
    • General Discussion
  • ProCore Utility Tools
    • ProGrids
    • ProGroups
    • QuickBrush
    • QuickEdit
    • QuickDecals
  • GILES (Generic In-Game Level Editing System)
    • Feature Requests
    • General Discussion

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start





Website URL







Found 6 results

  1. Hello, I would need to dynamically create Bezier shapes and update them live (through code). grosso modo : doing by code the : Tool > Brobuilder > Editor > new bezier shape action and then well editing the created objects through a script Sorry for potential redundant but couldn't find anywhere the code documentation or sample for the API for pro users to do such actions. sincerely
  2. Hi! I have recently bought ProBuilder Advanced and was sort of following along a Youtube video about level design with ProBuilder when I came about this problem. When I try to connect two Edges I sometimes get "NullReferenceException: Object reference not set to an instance of an object". It works for some edges but for others it doesn't. I am using ProBuilder Advanced version 2.6.5f0 and Unity version 5.5.0f2 on Windows7 64 bit. Screenshots showcasing the situation can be found in this link: http://imgur.com/a/Se5oA I can also share the project files if it helps. It is only 3MB. (empty project except for probuilder and the object I was building). Kind regards, John
  3. At the moment I'm currently trying to design something where the probuilder object's faces can be manipulated at runtime, problem is I need to grab the specific face the raycast is hitting, is this possible?
  4. - Windows 10 x64 - Unity 5.2.2f1 Personal - ProBuilder 2.4.8f1 I have an issue with some of my Prefabs that contains inactive Pb_GameObjects. 1) If I make a prefab with an active GameObject and click apply, the Pb Mesh Filter component is ok on my other scenes. 2) If I desactivate that GameObject and click apply, the Pb Mesh Filter is equal to none on my other scenes. 3) When I reactivate it by script on my other scenes, the Pb Mesh Filter is equal to none at first, then it contain the mesh after 0 or 2 seconds (may vary). With a collider, when the Mesh Filter value change from none to Pb_Mesh_32... the character still can walk in the collider. Then it's really a collider after 2 seconds :
  5. - Windows 10 x64 - Unity 5.2.2f1 Personal - ProBuilder 2.4.8f1 Perhaps it's done on purpose but in case of : I noticed it's not possible to create small cubes less than 0.03 x 0.03 x 0.03. On the gif : - cube 1 : 0.01 x 0.01 x 0.01 - cube 2 : 0.02 x 0.02 x 0.02 - cube 3 : 0.03 x 0.03 x 0.03 - cube 4 : 0.04 x 0.04 x 0.04 Fortunatly, it's possible to create a 0.03 x 0.03 x 0.03 and resize it to 0.01 x 0.01 x 0.01 without any problem.
  6. Hey guys, first of all I am using Prototype and Pro Grids 2 and you really did a great job on them. However if I start replacing the Prototype Cubes, with my real objects, they are starting to snap weirdly. I think it is because the Pivot Point of them is in the Center and the Grid is always snapping the Object to the Pivot Point right? Any Suggestions on how I may fix this? E.g. I built a simple Plane, but after snapping, it got some really weird coords and I cannot place any other object right on its surface. It is eather cut in half by the plane or floating above it. thanks in advance