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  1. Oblivion

    Best Practice For Top Down Design

    Thanks for the reply, that clears a few things up. My partner and I were arguing about which way we should go forward with it. He was in favor of inverting the normals on a block to create an open room and then working from there. Cheers
  2. I am working on a top down twin stick shooter and have decided to use probuilder as the initial modelling tool. I was wondering what the best method of creating a structure similar to the picture I have attached. In other words, I need to create rooms without a roof. Previously using SabreCSG I made one large block and used subtractive brushes to cut out my corridors and rooms. What would be the equivalent here?