Hey, first time posting here, not sure if I'm in the right place though.
I've considered asking this in the Unity Answers forum but I thought I might check here first since it's directly related to ProBuilder, and C# programming.
Basically, I have a regular 1x2x1 PB cube, Unity scale 1x1x1, as a character in my game. I want to add raycasts to each of the bottom corners of this cube, for jumping mechanics purposes. The problem is finding these vertices, since the origo is now different compared to the standard Unity cube. Using transform.position.x is the same as always, but finding the other three corners is where I'm stuck, and I can't get the raycasts to actually stick to the object's corners as it rotates.
Any ideas on how to go about this issue?