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tcmeric

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Everything posted by tcmeric

  1. tcmeric

    UV Holes?

    I am not sure what the issue is here. I tried moving things around on the UV editor, but I am getting the same results. After I combined some faces, I am getting some big black holes. See the image below. Is there a way to repair this hole? What caused it in the first place? Thanks.
  2. tcmeric

    Substance Painter Import Error Obj File

    Thanks. I posed on their forum. Hopefully we can find a solution. It would be useful to be able to use probuilder with substance.
  3. Hi, I am trying to import a probuilder obj file into substance painter. I have tried every export option avaliable in probuilder that I can find. In importing to substance painter, I am getting the following error. [Scene 3D] The string "isp" cannot be converted into a value. I am not sure what the string ISP is ? Thanks, Eric
  4. I have snapping turned on for scaling, but it doesnt seem to apply when extrude scaling faces. Ie. 1 Make a cube 2. Select a face. 3. Choose unity scale selector tool. 4. Hold shift for extrude. 5. Drag to exclude on the plane. There is no snapping here. It would be very handy, so I can use it to make a bunch of windows all the same size quickly and in the same place (without having to connect so many edges). Thank you
  5. tcmeric

    Clipping / Cutting tool ?

    This would be super helpful!
  6. tcmeric

    Substance Painter Import Error Obj File

    See my post on Saturday at 05:31 PM (just up in this thread). Its just below the screen caps I added. A little hard to see. Thank you.
  7. tcmeric

    Substance Painter Import Error Obj File

    Oh, I was reporting it still doesnt work Going through mesh labs and default has the same (wrong) results in substance painter.
  8. tcmeric

    Substance Painter Import Error Obj File

    Ok, so I made sure the shader was default, added a material that was default (white, with no albedo). Did the same process, looks the same after the material bake in substance. If I import to meshlabs and export, it looks the same in substance as well.
  9. tcmeric

    Substance Painter Import Error Obj File

    Hi, I can get it back into unity. When I bring it into meshlabs, I get a few errors regarding textures (see screenshot). If I bring it into blender (which I dont know anything about). And then export it as a FBX, I can import it into substance painter, but get the following errors: "[Scene 3D] [FBX] : Mesh normals are not normalized and will be automatically fixed" And when I bake the materials (creates normal map, AO map, etc). I get the following results. The size of the texture areas (you can see in the image), relates exactly to a 1 x 1 area in unity. I tried combining the faces in unity before export, but that doesnt seem to help. Do I need to UV map with probuilder maybe in a specific way? The exact shape of the AO maps, etc is strange. Not sure where they are getting that specific pattern from. I also attached the OBJ file. As well as the blender exported FBX. I am open to any advice Sincerely, Eric small house.obj small house.mtl small house fbx.fbx
  10. tcmeric

    Error with Generate Shadow Obj Tool

    Thanks Karl, much appreciated. It is a super feature! Building my level design
  11. Probuilder ver 2.9.4f1 Unity 2017.10f3 Using the "Generate Shadow Obj" Tool on geometry gives the following errors below. I am using the script that comes in this version and just uncommented out the necessary line to start it. Once run, the geometry explodes out towards the edge of the screen, making everything unusable. Any suggest fixed would be appreciated OverflowException: Value is greater than Int32.MaxValue or less than Int32.MinValue System.Convert.ToInt32 (Single value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Convert.cs:1231) ProBuilder2.Common.pb_Vector.GetHashCode (Vector3 v) ProBuilder2.Common.pb_Vertex.GetHashCode () System.Collections.Generic.GenericEqualityComparer`1[ProBuilder2.Common.pb_Vertex].GetHashCode (ProBuilder2.Common.pb_Vertex obj) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/EqualityComparer.cs:99) System.Collections.Generic.Dictionary`2[ProBuilder2.Common.pb_Vertex,System.Int32].TryGetValue (ProBuilder2.Common.pb_Vertex key, System.Int32& value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:591) ProBuilder2.Common.pb_MeshUtility.CollapseSharedVertices (UnityEngine.Mesh m, ProBuilder2.Common.pb_Vertex[] vertices) ProBuilder2.EditorCommon.pb_EditorMeshUtility.Optimize (.pb_Object InObject, Boolean forceRebuildUV2) ProBuilder2.Actions.CreateShadowObject.DoAction () (at Assets/ProCore/ProBuilder/API Examples/Editor/CreateShadowObject.cs:194) ProBuilder2.EditorCommon.pb_MenuAction.DoButton (Boolean isHorizontal, Boolean showOptions, UnityEngine.Rect& optionsRect, UnityEngine.GUILayoutOption[] layoutOptions) ProBuilder2.EditorCommon.pb_EditorToolbar.OnGUI () ProBuilder2.EditorCommon.pb_Editor.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265) UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:232) OverflowException: Value is greater than Int32.MaxValue or less than Int32.MinValue System.Convert.ToInt32 (Single value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Convert.cs:1231) ProBuilder2.Common.pb_Vector.GetHashCode (Vector3 v) ProBuilder2.Common.pb_Vertex.GetHashCode () System.Collections.Generic.GenericEqualityComparer`1[ProBuilder2.Common.pb_Vertex].GetHashCode (ProBuilder2.Common.pb_Vertex obj) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/EqualityComparer.cs:99) System.Collections.Generic.Dictionary`2[ProBuilder2.Common.pb_Vertex,System.Int32].TryGetValue (ProBuilder2.Common.pb_Vertex key, System.Int32& value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:591) ProBuilder2.Common.pb_MeshUtility.CollapseSharedVertices (UnityEngine.Mesh m, ProBuilder2.Common.pb_Vertex[] vertices) ProBuilder2.EditorCommon.pb_EditorMeshUtility.Optimize (.pb_Object InObject, Boolean forceRebuildUV2) ProBuilder2.EditorCommon.pb_Editor.UndoRedoPerformed () UnityEditor.Undo.Internal_CallUndoRedoPerformed () (at C:/buildslave/unity/build/artifacts/generated/common/editor/UndoBindings.gen.cs:201) OverflowException: Value is greater than Int32.MaxValue or less than Int32.MinValue System.Convert.ToInt32 (Single value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/Convert.cs:1231) ProBuilder2.Common.pb_Vector.GetHashCode (Vector3 v) ProBuilder2.Common.pb_Vertex.GetHashCode () System.Collections.Generic.GenericEqualityComparer`1[ProBuilder2.Common.pb_Vertex].GetHashCode (ProBuilder2.Common.pb_Vertex obj) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/EqualityComparer.cs:99) System.Collections.Generic.Dictionary`2[ProBuilder2.Common.pb_Vertex,System.Int32].TryGetValue (ProBuilder2.Common.pb_Vertex key, System.Int32& value) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:591) ProBuilder2.Common.pb_MeshUtility.CollapseSharedVertices (UnityEngine.Mesh m, ProBuilder2.Common.pb_Vertex[] vertices) ProBuilder2.EditorCommon.pb_EditorMeshUtility.Optimize (.pb_Object InObject, Boolean forceRebuildUV2) ProBuilder2.Actions.CreateShadowObject.DoAction () (at Assets/ProCore/ProBuilder/API Examples/Editor/CreateShadowObject.cs:194) ProBuilder2.EditorCommon.pb_MenuAction.DoButton (Boolean isHorizontal, Boolean showOptions, UnityEngine.Rect& optionsRect, UnityEngine.GUILayoutOption[] layoutOptions) ProBuilder2.EditorCommon.pb_EditorToolbar.OnGUI () ProBuilder2.EditorCommon.pb_Editor.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation. System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232) System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272) UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265) UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:232)
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