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Coriform last won the day on September 8 2016

Coriform had the most liked content!

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  1. Right now, object subdivide will simply split an object evenly (a cube will be cut up into 8 smaller cubes, etc). It'd be really useful for my purposes if I could have some control over how an object is subdivided, by specifying something similar to the progrid increment size. For example, let's say I have a box object with dimensions 1x1x8, and I want to chop that into 8 boxes of size 1x1x1. As far as I can tell, this isn't something I can do with the current system. To get a better idea of what I'm describing, I'm thinking it'd be something like this: Subdivide( 1,1, 8 ) - this would do nothing to the x, y axes but would subdivide the z axis into 8 even parts. (The current behavior could be described as Subdivide( 2, 2, 2 ), which divides the object evenly into 2 halves along each axis). Thanks for taking a look!
  2. I'm using the ProCore suite to build environment for a tactical turn-based RPG. It'd be really useful for me if I could use different snap increments for each axis. On the XY plane, tiles are always 1x1, but their height can be at any increment of 0.25 (right now I'm just using an increment of 0.25 and being careful to make sure my tiles aren't weird dimensions). Is this something that exists already, or can be easily implemented? Thanks!
  3. If I create some geometry with Probuilder then select the Inspector, under the Pb_Object script there's a read only field called Object Size. How can I get this value via code, or if there's no public accessor, how can I derive these values from what's publicly available? Context: I'm trying to generate objects based on the positions and sizes of geometry I've built with Probuilder.