Hi everyone-¬†As some of you are aware, last summer we decided to team up with a good friend who was developing several tools for Unity, mainly “RepTile” and “QuickBrush”. We gave the tools our “ProCore” branding, promoted them, and generally helped launch them¬†through this site/social/etc. Unfortunately, the author (PlayTangent) was unable to continue development, with both tools about 90% complete, leaving many of you understandably confused, frustrated, and/or angry.

We really, genuinely apologize for this, we can’t say that enough. We’re developing tools to make game dev fun, not to frustrate, so this was a complete failure on our part- in hindsight, simply waiting till RepTile and QuickBrush were fully developed, or promoting but not branding the tools, would have been a much better decision.

Here’s the important part though- we’re working to fix this:

QuickBrush
Several months ago, we purchased QuickBrush from the author, and are now continuing it’s development ourselves. It’s a great tool that many people enjoy, yet simple enough that we (by we, I mean Karl, our lone tech-dev) can decipher and develop it forward.

RepTile
RepTile is a much more complicated tool, and taking over it’s development is not something we can do right now. Instead, we are offering to take the full purchase cost, $55 for most users, as a discount on any of our own tools. This discount is available immediately, just send us your original purchase invoice and we’ll create a personal discount code for you to use, anytime.

For everyone affected, we are very sorry for this mess, and hope these solutions will help rebuild your trust and confidence.

Best,
Gabriel W/Karl H