“…it’s like probuilder, in vr”
What is ProBuilder VR?
PB-VR is an experimental add-on for Unity, which lets you build and edit geometry from within your VR headset.
This is made possible via Unity’s new and also experimental “Editor VR” tools.
Can I use ProBuilder VR?
Sure! While PB-VR is still in early development, we’re making it free to download and use. See the “Getting Started” section for more info.
Keep in mind– both ProBuilder VR and Unity EditorVR are very early prototypes. Expect bugs, send us your feedback, and have fun!
Getting Started with ProBuilder VR
Install and Setup
Optional: Interested in using the very latest builds, and actively participating in ProBuilder VR development? Jump straight to the public ProBuilder VR GitHub page
Step 1: Download Unity VR Build
- This is a special version of Unity that was created for EditorVR
- We highly recommend installing in a seperate folder, such as “C:/Program Files (x86)/Unity-VR”, this way you won’t overwrite your existing Unity install
- Yes, the link uses a weird “rebrand.ly” redirect, that’s just what Unity provides- feel free to double check the link via their official post
Step 2: Download ProBuilder VR
- This single package contains everything you need to get started with ProBuilder VR
- Do not download the EditorVR Unity package- ProBuilder VR uses a snapshot from the development branch
- You do not need to download the Vive or Oculus packages, we’ve included them here
Step 3: Create a new Unity Project
- Make sure you use the special EditorVR version of Unity, which you installed in Step 1 above
- Name it something really cool. This is gonna be fun.
Step 4: Import ProBuilder VR
- Once again, do not import the standard Unity EditorVR package
Using ProBuilder VR
Visual Learner? Watch the video above instead! Or, go here: https://youtu.be/RhPD1yfuRVo
First, open the Editor VR window by choosing “Window > Editor VR” from Unity’s menu bar.
Once the Editor VR window opens, pop on your VR headset and get started!
Activate the ProBuilder tools
Using the hand you prefer to build with, trigger-click the Unity logo at the base of the other hand’s controller.
When the “Rotating Box Menu” appears, rotate it till you see the face labeled “ProBuilder”. Here, use the ray to trigger-click the “Create Shape” button.
The ProBuilder VR “bracelet” GUI should now appear on your hand- congrats, you are ready to build!
The ProBuilder VR GUI
Currently, there are only two buttons:
The furthest button enables Shape Creation, and is cleverly disguised as a 3D shape.
The closest button displays a triangle with edges, and enables Face Editing controls.
Point the ray at a surface- the Shape Drawing Grid will appear on that surface, at a grid size relative to it’s distance from you.
Trigger-Click and hold to begin drawing a new Shape. Drag to size, then release the trigger to commit the base. Now, move/point the ray to set the Shape depth, and trigger-click to commit the final Shape. Done!
Point the ray at a surface- it will highlight blue to indicate selection.
Trigger-Click and hold, then move the selected Face by pointing your ray where you’d like it to move to- this sounds strange, but try it and you’ll understand easily 🙂
Alternatively, you can dip the Unity “control cone” into the surface- it will highlight in purple this time. Now, you use Trigger-Click like before, but move your hand and the selected Face will move with it. Neat!
That’s it, folks…
…for now! Lots more coming soon, give it a try and let us know your thoughts and suggestions, thanks very much!
In-Progress or Near Future
- Snapping to Edge and Vertex
- More shapes (Arch, Stairway, Sphere, etc)
- More geo editing: Extrusion, cuts, etc
- Basic Material/UV editing
- Custom locomotion
- Use controller buttons for one-handed use