ProBuilder for Unreal Engine 4
What is ProBuilder?
ProBuilder is a tool for building and editing geometry directly inside the Unreal Editor.
Is this “BSP”?
Nope! ProBuilder creates simple, happy, mesh-based geometry, exactly the same as imported models.
I don’t know how to model 🙁
Perfect! Many of our users are first-time modelers, programmers, etc, and they tell us ProBuilder is incredibly easy to learn and use.
What about Blender/Max/etc?
Those tools are GREAT for high-detail items, but for low-detail or prototype geometry, nothing beats the speed of building, playtesting, and editing instantly in the editor!
What can I create?
Anything! Level design and grayboxing, environment props, weapons, anatomically precise (or not) 3D-statues of yourself…
Gee, that sounds swell! But is it proven?
You betchya! Over the past 5 years, ProBuilder for Unity has been tested and given thumbs-up from all kinds of awesome creators and creatives, including STRAFE, Manifold Garden, and Tinertia! It also holds a 5-star rating with nearly a 100 written reviews.
ProBuilder in the Unity Engine:
Games built with ProBuilder for Unity:
!NEW! Early Beta Demo Video V1
Procuring the ProBuilder
(for Unreal Engine)
ProBuilder for Unreal is still a WIP, however, we are VERY close to having a demo we are comfortable distributing. Once that’s ready, we’d love to have your help with testing, bug reports, GUI and feature feedback/requests, and all other manner of early-beta-things!
If you’d like to be an early beta tester, and get access to ProBuilder for Unreal BETA, click the link to the right!