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easmussen

Drag-to-select vertices is inconsistent

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ProBuilder / 2.3.0f14, Windows 7

 

Dragging a square around vertices to select them sometimes omits vertices. It seems I have to drag much higher than the vertex to actually select it. This can cause unintended transforms, which is particularly annoying given the Undo bug reported here: http://www.protoolsforunity3d.com/forum/index.php?/topic/830-undo-doesnt-update-object-until-you-select-it-again/

 

Video of inconsistent selection issue:

 

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Just wanted to confirm that I have the same bug.  In deferred rendering, the selection box appears about 30-50 pixels above my cursor (in Textured view, not Wireframe).  The box itself appears to select as if it were correct, not as if it were misaligned, as far as I can tell.

 

Switching to forward rendering shows the selection box correctly.

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