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lundon

Unity's Navigation System

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I'm trying to use a set of PB cubes with Unity's navigation system. I'm not having any luck. However, when I do a "strip all ProBuilder scripts in scene" action the cubes now bake properly.


 


Is this telling me that I have to strip out the scripts in order to use the Navigation system, or is it just pilot error?


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Okay, I did a little testing.  It looks like ProBuilder objects don't initialize with the "Navigation Static" and "Off Mesh Link Generation" flags set.  Toggling those flags to 'On' got the nav mesh properly generating for me.  I've updated the initialization code so that ProBuilder now sets those flags by default.

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