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Kinl

Bounding Box not edited..

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I think I might have found another issue.

I’m using it to extend the length of some platforms I’ve made (only by say a 3rd or so), the first problem I encountered was that when I removed the collision Box and re applied it, it did not know the object was any different and applied the collision Box as it would have to the original mesh, I got around this by using a mesh collider since i may end up doing that anyway.

I think the same problem rears its head when Unity thinks the Platform is out of view and turns it off when it is actually in view, this only happens on the extended side, I think its something to do with the bounding box not changing and Unity thinks its bounds are not where they have been edited to.

Thanks

Kinl

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