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Gavin

Polybrush resets transform

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When I do anything with polybrush and hit play, it resets the object's transform to 0,0,0. 

I'm using Unity 2017.3 and tried redownloading Polybrush today to see if I just needed an update. Still happening. 

 

Thoughts?

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Just a heads up, I have updated to Unity 2018 and this tool is still unusable for me. When I use place object or vertex paint, the mesh disappears on play. I made a new project and it is working fine in there. I'm guessing it is a conflict with an existing asset I have? 

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