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Tazzad

Problems when building

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Hello!

 

I am having a problem when I build my game, and I understand that this is the place to ask for help? I am getting this message:

Shader error in 'ProBuilder/Standard Vertex Color': syntax error: unexpected token ';' at line 288 (on d3d11)

Compiling Vertex program with UNITY_PASS_FORWARDADD POINT_COOKIE SHADOWS_CUBE LIGHTMAP_OFF DIRLIGHTMAP_OFF DYNAMICLIGHTMAP_OFF
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_RGBM_ENCODING

What can I do to fix this?

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2018.1.0b13 of Unity

2.9.8f3 of ProBuilder

When I opened Unity today, I also got this message

IndexOutOfRangeException: Array index is out of range.
ProBuilder2.EditorCommon.pb_Editor.GetFirstSelectedMaterial (UnityEngine.Material& mat)
ProBuilder2.EditorCommon.pb_UV_Editor.RefreshUVCoordinates (Nullable`1 dragRect, Boolean isClick)
ProBuilder2.EditorCommon.pb_UV_Editor.RefreshUVCoordinates ()
ProBuilder2.EditorCommon.pb_UV_Editor.OnSelectionUpdate (.pb_Object[] selection)
ProBuilder2.EditorCommon.pb_Editor.UpdateSelection (Boolean forceUpdate)
ProBuilder2.EditorCommon.pb_UV_Editor.OnMouseClick (Vector2 mousePosition)
ProBuilder2.EditorCommon.pb_UV_Editor.HandleInput ()
ProBuilder2.EditorCommon.pb_UV_Editor.OnGUI ()
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:291)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:284)
UnityEditor.HostView.OldOnGUI () (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:103)
UnityEngine.Experimental.UIElements.IMGUIContainer.DoOnGUI (UnityEngine.Event evt) (at C:/buildslave/unity/build/Modules/UIElements/IMGUIContainer.cs:206)

 

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