Jump to content
feartheway

How to use pro builder to simulate car mesh damage and repair

Recommended Posts

How to use pro builder  to simulate car mesh damage and repair.

 

So given the basic car asset given with unity.

 

So I have got as far as converting a car mesh into a pro builder mesh.

I could create 5 states of damage 1 is no damage 5 is completely messed up.

Then I have a car health and at various health levels i show one mesh and hide the others.

so 100 percent health = show healthy mesh 1

80 to 99 show damaged mesh 2 + smoke particles + cracked glass

60-79 show damaged mesh 3 + smoke particles + cracked glass

40-59 show damaged mesh 4+ smoke particles + cracked glass

1- 39 show damaged mesh 5+ smoke particles + cracked glass

0= show absolute messed up car mesh + smoke particles + cracked glass

 

What about using the collision to damage the mesh in real time using scripts?

 

 

 

Share this post


Link to post
Share on other sites

Hi! Using multiple pre-made meshes should be simple, and could look good if the damage isn't too specific (doors fall off, bumper hanging, etc).

I agree, it'd be very cool if you could use the collision to dent/smash specific bits of the mesh! Seems very doable. I'd start by looking at the "API Examples" in the Asset Store version of ProBuilder (download that to a clean, separate project, if you are using ProBuilder 3.x via Package Manager).

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×