bjennings76 1 Report post Posted December 5, 2017 Currently I can use Edge Flip to flip the edge of a quad, but when I have a triangulated mesh, I often want to flip any number of edges, but currently need to make them into quads, then re-triangulate them. For example: Note the 4 steps to flip a single edge: Select both triangles on either side of the edge. Merge Faces into a quad. Flip Face Edge of the quad. Triangulate Faces to return the quad back into triangles. I would love to have a Flip Edge option in Edge Selection mode. (I wouldn't have thought to find Flip Face Edge in Face Selection mode, honestly, and had to do a lot of searching to discover it.) When clicked, selected edges that share triangles on either side would swap their connected verts as if the user had completed the 4 steps above swapping the two shared verts with the two unshared verts, only without any actual merging/triangulation on the user's part. Share this post Link to post Share on other sites
GabrielW 60 Report post Posted December 11, 2017 Hi there! Maybe better would be, we enable the "Flip Triangles" if you have 2 adjacent tris selected? I think that would be more intuitive and direct, and make use of the existing Flip tool. I do know we've had a few other requests for this (can't remember where exactly, right now, but it's been asked), so I'll create a task for this to track it, and @karl can look into it. Seems clear on the surface, but there's almost always something more to be considered Share this post Link to post Share on other sites
bjennings76 1 Report post Posted December 12, 2017 I think the reason I intuitively expected it to be in the 'edge' section is because of Maya's Flip Edge which I used to use constantly when modeling back in the day. I'd just 'select-flip-select-flip' edges all over the place until the edges were all cleaned up. If it was selecting two triangles, then it's more 'select-select-flip-select-select-flip' which doesn't sound like that big a difference, but would definitely be slower. But I'll take whatever I can get. Thanks! 1 GabrielW reacted to this Share this post Link to post Share on other sites
GabrielW 60 Report post Posted December 12, 2017 Oh I get it! That IS much better, thanks for the clarification link, updating the task with that 1 bjennings76 reacted to this Share this post Link to post Share on other sites
bjennings76 1 Report post Posted December 13, 2017 w00t! Thanks! Share this post Link to post Share on other sites