OreoSplitter 1 Report post Posted November 27, 2017 Some settings have a plus sign to choose how you want the action to behave like fill hole I can untick fill entire hole. I would like center pivot to be one of a few options in a pivot button vs the option. 1) center pivot (same as is) 2) center pivot but place at the bottom of mesh (this way Y = 0 is always ground level) 3) Set pivot (cnt J) Why not have this command as the pivot button default if chosen? I'm new to probuilder so there might be other options to include. Share this post Link to post Share on other sites
karl 321 Report post Posted November 27, 2017 Setting the pivot to the different bounds points would be a good addition. I'll create a ticket, thanks for your feedback! Share this post Link to post Share on other sites
WaterlaneStudios 2 Report post Posted February 23, 2018 I'd really like this as well, but with more options - e.g. snap pivot to vertex/edge-midpoint. Share this post Link to post Share on other sites
karl 321 Report post Posted February 23, 2018 You can set the pivot to a vertex or edge midpoint by: 1. Selecting the vertex, then use "Set Pivot" 2. Selecting the edge, the use "Set Pivot" 1 WaterlaneStudios reacted to this Share this post Link to post Share on other sites
WaterlaneStudios 2 Report post Posted February 23, 2018 Superb! (and thanks for the quick reply) :-) Share this post Link to post Share on other sites
WaterlaneStudios 2 Report post Posted February 23, 2018 hmm - I select vertex edit mode - select a vertex then 'Ctrl J' and "Set Pivot" displays... When I go to object mode the pivot remains in the objects center. Can you please tell me what I'm doing wrong? Thanks. Share this post Link to post Share on other sites
karl 321 Report post Posted February 23, 2018 Make sure that your Unity handle toggle is set to "Pivot" and not "Center." 1 WaterlaneStudios reacted to this Share this post Link to post Share on other sites
WaterlaneStudios 2 Report post Posted February 23, 2018 lol - that's embarrassing - thanks very much :-) 1 karl reacted to this Share this post Link to post Share on other sites