sandbucket 2 Report post Posted November 7, 2017 Hey all, I was wondering if PolyBrush can blend materials with heightmaps/ normalmaps? I've seen tutorials with blending , but only using flat textures. Let me know and thanks. Share this post Link to post Share on other sites
sandbucket 2 Report post Posted November 7, 2017 I got it to work with normal maps, I just gotta use the right shader (Texture Blend Bump). But how do I get it working with the heightmaps? I'm using textures from GameTextures.com, they are .sbsar format and contain many different map files like normal and height map. I want to utilize all the files instead of only being restricted to main texture and normal map for Texture Blend Bump. :\ Share this post Link to post Share on other sites
karl 321 Report post Posted November 8, 2017 That'd require a new shader to work, that takes into account the various maps you're wanting to blend. We have plans to expand the selection of default shaders, but I'm not sure how soon we'll be getting to it. Share this post Link to post Share on other sites
sandbucket 2 Report post Posted November 9, 2017 Thanks for the reply, I think I was looking for a mesh deformer rather than a shader to get the textures to pop. Does procore offer any type of tool to do this? Say you have a flat surface of a cube and you want to make that surface wrinkly, would procore have any product that can do this? Share this post Link to post Share on other sites
karl 321 Report post Posted November 10, 2017 We don't, but that's a neat tool idea. Share this post Link to post Share on other sites