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Brush Alpha Mask / Noise

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On 9/28/2017 at 8:28 PM, karl said:

You can already apply a mask to the affected attributes, or are you meaning something different?

What I mean is using a b&w texture which will multiply the brush values like in many sculpting applications. For example I want to paint noise on my mesh terrain, it would help immensely if I could have a let's say cloud pattern brush alpha texture to sculpt with. Right now I have to alternate between raise-lower to generate blob shaped noise over it. 

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