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Sarper

Bug Report: Vertex Streams Lost on Play Mode

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If I paint a mesh with Additional Vertex Streams setting enabled, upon play mode all the custom data is lost and the mesh reverts to it's default form. 

Prefab or non-prefab, tried it in new scene, restarting Unity, supplied shaders, no go. If the additional vertex streams is off, it works ok.

Unity 5.6.3p3. Polybrush 0.9.13b0

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