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Bill Sansky

Probuilderizing an Object does not keep Polybrush changes

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I just got Polybrush (and joined the forum :) ), but its behavior is quite often unexpected.

I've been trying to probuilderize a mesh I created and then tweaked using polybrush, without success:

When I try to, it seems that the modifications I made using polybrush aren't taken into account.pbbug1.thumb.PNG.bff50fd1cdf815f0687d44744f928fc2.PNG


Something even worse happens when the mesh is scaled in unity, as the vertices then seem to be completely off.


Is that a work in progress feature, or do I do something wrong?


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