yagero 5 Report post Posted June 12, 2017 Hi guys, I was wondering if you have plans to add a clipping / cutting tool in PB. I remember using this tool in Worldcraft/Hammer a lot, I was super handy. Basically it would be a tool which would let the user define a 3D plane. The user could adjust this plane with gizmos. Once applied, the tool would cut and/or clip the geometry. You can see how it works in Hammer in this video (@ 4:41): You can already manage to do something similar with really simple shapes (such as cubes) with the "connect edges" tools . Or I can create another shape which would be the "plane" and use the experimental boolean operation in PB. But I would really love to have a tool like in Hammer. Thanks Share this post Link to post Share on other sites
wolfen420 44 Report post Posted June 12, 2017 Asked for this a long ways back. Share this post Link to post Share on other sites
GabrielW 60 Report post Posted June 13, 2017 Hi! Yep, we'd love to have this also. It's something that would do very well for PB3 (as a configurable modifier!). Share this post Link to post Share on other sites
tcmeric 1 Report post Posted October 12, 2017 This would be super helpful! Share this post Link to post Share on other sites
frustrated 0 Report post Posted April 17, 2018 how can anybody work with this without this feature. I am going crazy right now and swiched back to max to do my grayboxing.... Share this post Link to post Share on other sites
karl 321 Report post Posted April 17, 2018 @frustrated you may find your modeling style is better suited to a CSG type tool. Check out https://assetstore.unity.com/packages/tools/modeling/realtime-csg-69542 or https://github.com/sabresaurus/SabreCSG . Share this post Link to post Share on other sites