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Polybrush Texture Paint Settings Missing Thumbnails

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I am using Unity Pro 5.6.0f3.

I am not seeing the Texture Paint Settings thumbnails. They work, but I have to hunt and seek to find the texture I want to add. Anyone else seeing this issue? 

Probuilder team, ideas as to why that's happening? ETA on fix?





This may not may not be apart of the same issue. But here is a Console copy/paste of an error with regards to the z_BrushTarget class.

NullReferenceException: Object reference not set to an instance of an object
Polybrush.z_BrushTarget..ctor (Polybrush.z_EditableObject editableObject, System.Collections.Generic.List`1 hits) (at Assets/ProCore/Polybrush/Code/Editor/Classes/z_BrushTarget.cs:47)
Polybrush.z_BrushTarget..ctor (Polybrush.z_EditableObject editableObject) (at Assets/ProCore/Polybrush/Code/Editor/Classes/z_BrushTarget.cs:38)
Polybrush.z_Editor.GetBrushTarget (UnityEngine.GameObject go) (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_Editor.cs:637)
Polybrush.z_Editor.UpdateBrush (Vector2 mousePosition, Boolean isDrag) (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_Editor.cs:712)
Polybrush.z_Editor.OnSceneGUI (UnityEditor.SceneView sceneView) (at Assets/ProCore/Polybrush/Code/Editor/Interface/z_Editor.cs:586)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:2397)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1715)
UnityEditor.SceneView.OnGUI () (at C:/buildslave/unity/build/Editor/Mono/SceneView/SceneView.cs:1553)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)


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Thank you Karl. The NullReferenceException may have something to do with the mesh I'm painting on being disabled. It may be a starting point to check anyway.

Appreciate you taking the time to review & work up a fix.


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