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cylinder and uv mapping

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I have created a produlider object. I was following the barrel and crate tutorial on youtube. I created a archery target, basically a really short barrel. But looking at it you can see the edges even after a smooth group 1. Any suggestions?  Additionally in attempting to map the UV generated to the texture. It doesn't seem to be mapped to the rim of the target. Second screen rim face selected with UV editor. What did I do wrong with the uv mapping? Thanks

Screen Shot 2017-02-26 at 00.57.29.png

Screen Shot 2017-02-26 at 01.07.26.png

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Hi there!

"Smoothing" can only blend face normals together, it can't create extra geometry. The chunky edges you are seeing, are because your shape's silhouette needs more sides. For example, in the following image, all faces are smoothed into a single group, making the overall shape "smooth", but the silhouette is still very obvious.

About the UV mapping, it looks to me like you just need to scale down the UV island a bit. In the UV editor, you can see the edges (green) sticking out into the black area, hence the black showing up on your mesh.



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