nhaskins 0 Report post Posted October 26, 2016 Hi! I have a scenario where I have a material using the standard shader, and I want to use polybrush's texture blending on it, but I can't seem to maintain the original material's look. Is there a default way to preserve the look using Polybrush's included shaders, or does a new shader have to be created to maintain the look? Sorry, my understanding of shaders is limited, so this might be way too general. Here's a short videos of the steps, perhaps that will make more sense: https://youtu.be/j57kXJPMKQc Thanks! Share this post Link to post Share on other sites
snugsound 1 Report post Posted June 6, 2017 +1 for this, having some more advanced shaders bundled with Polybrush would be a welcomed addition (at the very least, support for metal/smoothness maps, normal height control, and a height map) Share this post Link to post Share on other sites