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ra1024

Is it possible to rotate the pivot point?

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I'm trying to animate a gun model in Unity and the keyframes insist on rotating the model the long way around. It appears the only solution is to rotate the pivot point 180 deg to make it rotate the shorter angle.  I've found where you can move the pivot point but couldn't find anything on changing it's orientation.

 

Thanks,
Reggie

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Thanks for the quick reply.  When I select Freeze Transform, it moves the pivot point as well as rotates the mesh about one of the axies. I thought the freeze command would simply lock the transform and not alter the orientation.  Am I missing something?

 

Thanks,
Reggie

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Yes, it's rotating the mesh as soon as I select freeze transform. This is what I'm doing.

1) Select the child with the mesh I want to rotate the pivot for.

2) Tools -> Probuilder -> Actions -> Probuilderize Selection  (yes to children)

3) Rotate the mesh 90deg in the inspector

4)  Tools -> Probuilder -> Actions -> Object -> Freeze Transform

 

After it finishes, the mesh is no longer where it was and the pivot has been moved so it's no longer close the original pivot point (several units away).  The only thing I can see that might cause an issue is on this model, the object has a scale that's not 1 and it's child object has a scale as well that's not 1.

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