ra1024 0 Report post Posted August 12, 2016 I'm trying to animate a gun model in Unity and the keyframes insist on rotating the model the long way around. It appears the only solution is to rotate the pivot point 180 deg to make it rotate the shorter angle. I've found where you can move the pivot point but couldn't find anything on changing it's orientation. Thanks,Reggie Share this post Link to post Share on other sites
karl 321 Report post Posted August 12, 2016 Yes, but it's a little indirect. Here's what you do: - Set the pivot where it needs to be - Rotate the model 180 degrees - Freeze Transform - Set pivot where-ever Share this post Link to post Share on other sites
ra1024 0 Report post Posted August 12, 2016 Thanks for the quick reply. When I select Freeze Transform, it moves the pivot point as well as rotates the mesh about one of the axies. I thought the freeze command would simply lock the transform and not alter the orientation. Am I missing something? Thanks,Reggie Share this post Link to post Share on other sites
karl 321 Report post Posted August 13, 2016 Freezing Transforms should leave the mesh facing exactly the same way it was, but clear the transform values and reset the pivot. Is that not what's happening? Share this post Link to post Share on other sites
ra1024 0 Report post Posted August 14, 2016 Yes, it's rotating the mesh as soon as I select freeze transform. This is what I'm doing. 1) Select the child with the mesh I want to rotate the pivot for. 2) Tools -> Probuilder -> Actions -> Probuilderize Selection (yes to children) 3) Rotate the mesh 90deg in the inspector 4) Tools -> Probuilder -> Actions -> Object -> Freeze Transform After it finishes, the mesh is no longer where it was and the pivot has been moved so it's no longer close the original pivot point (several units away). The only thing I can see that might cause an issue is on this model, the object has a scale that's not 1 and it's child object has a scale as well that's not 1. Share this post Link to post Share on other sites
karl 321 Report post Posted August 15, 2016 Oh, yeah looks like there's an issue when freezing transforms of objects that have been ProBuilder-ized. I'll try to get that fixed for this coming update. Share this post Link to post Share on other sites
ra1024 0 Report post Posted August 16, 2016 Ok thanks. Share this post Link to post Share on other sites