drbii 4 Report post Posted May 19, 2016 Not sure if it is something I am doing or not but I would like to see PolyBrush work on a Skinned Mesh Renderer. If I have a mesh that is using skeletons for animation I cannot manipulate it with PolyBrush. Thanks. Share this post Link to post Share on other sites
karl 321 Report post Posted May 19, 2016 I'm working on this for the next update, which should be ready in a week or two. Share this post Link to post Share on other sites
drbii 4 Report post Posted May 19, 2016 I was going to jokingly say "and could it be implemented immediately!" LOL Awesome! Share this post Link to post Share on other sites
drbii 4 Report post Posted June 9, 2016 Did this get pushed to next update? Share this post Link to post Share on other sites
karl 321 Report post Posted June 9, 2016 Yes, sorry I forgot to update this thread. The plan is still to implement the additionalVertexStreams change in the near future. Share this post Link to post Share on other sites
sfbaystudios 4 Report post Posted October 7, 2016 Yes, sorry I forgot to update this thread. The plan is still to implement the additionalVertexStreams change in the near future. Question slightly off topic: Do you know how to make additionalVertexStreams work w/ Skinned Mesh Renderers? If so, can you share how?? I'm trying to use vertex painting w/ object that have blend shapes attached...and I can't seem to do both because of this. Share this post Link to post Share on other sites
karl 321 Report post Posted October 7, 2016 I'd have assumed that additionalVertexStreams would just "work" with skinned meshes. Polybrush should support skinned mesh renderers though, are you having issues with it? Share this post Link to post Share on other sites
drbii 4 Report post Posted December 14, 2017 (edited) I'm not seeing that polybrush works with skinned mesh render. Can anyone verify that it does? I have meshes being manipulated by bones, but cannot manipulate via polybrush. Same with meshes that have blendshapes. Any ideas? Thanks, Dan Edited December 19, 2017 by drbii Share this post Link to post Share on other sites
drbii 4 Report post Posted December 19, 2017 On 12/14/2017 at 1:43 PM, drbii said: I'm not seeing that polybrush works with skinned mesh render. Can anyone verify that it does? I have meshes being manipulated by bones, but cannot manipulate via polybrush. Same with meshes that have blendshapes. Thanks, Dan Anyone??? Share this post Link to post Share on other sites
karl 321 Report post Posted December 19, 2017 Polybrush can technically apply changes to skinned meshes, but as far as working in a real art pipeline I'd say it's not supported. It's on our roadmap to support all types of meshes in the future. Share this post Link to post Share on other sites