Dock 2 Report post Posted May 13, 2016 Is it possible to rotate the grid, or possibly have the grid rotation/origin relative to a gameobject? I really like ProGrids, but being locked to worldspace is limiting sometimes. Some objects in my map are rotated by 30 or 45 degrees on the Y axis, and I tend to rely on localPosition to keep them snapped to a grid, but ProGrids no longer works for these items. 2 wolfen420 and Chuck Savage reacted to this Share this post Link to post Share on other sites
karl 321 Report post Posted May 13, 2016 It's not at the moment, but that's a good feature request. I'm planning on revisiting ProGrids in the next few weeks for an update, will try to include this. 3 Chuck Savage, Tommycore and wolfen420 reacted to this Share this post Link to post Share on other sites
Dock 2 Report post Posted May 28, 2016 That would be really great, thanks! I love Probuilder and Progrids, but I can feel my levels becoming boxier than I'd like. Share this post Link to post Share on other sites
Chuck Savage 3 Report post Posted November 21, 2016 It is a bit annoying, having to unrotate an object to edit it. Thanks for fixing this. Share this post Link to post Share on other sites
Dock 2 Report post Posted January 28, 2017 Hi! I was just wondering, did this ever get implemented? I'm trying probuilder again but everything seems very right angled. Share this post Link to post Share on other sites
Chuck Savage 3 Report post Posted February 24, 2017 On 1/28/2017 at 9:28 AM, Dock said: Hi! I was just wondering, did this ever get implemented? I'm trying probuilder again but everything seems very right angled. ProBuilder has the "Handle Local, World or Plane" to adjust extruding at an angle appropriately, but ProGrids doesn't place nice. Turn it off, and it will work fine. Share this post Link to post Share on other sites
Dock 2 Report post Posted April 18, 2017 On 24/02/2017 at 4:41 AM, Chuck Savage said: ProBuilder has the "Handle Local, World or Plane" to adjust extruding at an angle appropriately, but ProGrids doesn't place nice. Turn it off, and it will work fine. Ah, so this makes Progrids not very useful? If my Probuilder and Progrids can't use the same grid then it's just a big mess, and it makes positioning objects relative to the probuilder grid very difficult. How should I best position objects to align with local probuilder handle? Share this post Link to post Share on other sites
karl 321 Report post Posted April 18, 2017 The idea is that ProGrids is the master grid, and ProBuilder would follow that. However in cases where you do want an off world grid object in ProBuilder it's not very easy to use ProGrids in tandem. So the trick is usually to disable ProGrids on those rare objects by attaching a new script called "pg_IgnoreSnap.cs" (in ProGrids / MonoBehaviour folder), then use the Control (or Command on Mac) key to relative snap. Share this post Link to post Share on other sites