dpolyakov 0 Report post Posted May 10, 2016 I need to make an opening in the surface like in a screenshot below (highlighted in a green rectangle). Surface it tilted for about 33 degrees. The problem comes when I do horizontal edges. I cannot move an edge along a surface to adjust it to a required position: I tried to play with handle alignment and global/local handle switch. None of them gave me an option to have any axis to be parallel to this surface's normal, like if I would select all edges: So, work around would be to create an extra edge and move all edges at once. An idea would have an option to have an edge handle with one axis to be parallel to it's surface normal. Share this post Link to post Share on other sites
karl 321 Report post Posted May 10, 2016 > An idea would have an option to have an edge handle with one axis to be parallel to it's surface normal. I think this is close to what I'm planning to do regarding this issue - basically a "Set Handle Orientation to Face" that allows you to set the handle pivot and rotation to a face normal. That would address this problem I believe. 2 dpolyakov and wolfen420 reacted to this Share this post Link to post Share on other sites
dpolyakov 0 Report post Posted May 10, 2016 yeah! that should do it! Share this post Link to post Share on other sites
wolfen420 44 Report post Posted May 11, 2016 Here's another vote for that feature. I'd certainly have a lot of uses for it too. 1 dpolyakov reacted to this Share this post Link to post Share on other sites
yezo 0 Report post Posted June 29, 2016 I vote for this feature too, I would like to have the save gizmo behavior for P-key modes as for edges. When the selected edges/vertices are on the same plane, the translation gizmo should be based off that plane in one of the handle modes. Share this post Link to post Share on other sites
PatBGames 1 Report post Posted July 1, 2016 +1 another vote for this feature here Share this post Link to post Share on other sites
karl 321 Report post Posted July 1, 2016 The handle code in the editor really needs a refactor, I'll make sure this gets in when I do the handle rewrite. Share this post Link to post Share on other sites
darksire 0 Report post Posted October 13, 2017 Any news for this feature @karl ?? Share this post Link to post Share on other sites
karl 321 Report post Posted October 13, 2017 Nothing yet Share this post Link to post Share on other sites