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It's not possible to make a Prefab if the PB GameObject as no scripts

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Unity cannot serialize Mesh objects, which is why prefabs don't retain their MeshFilter property.  If pb_Object is attached, ProBuilder knows how to rebuild the mesh and can account for this.  However, if you strip ProBuilder scripts there's no way to retain that mesh information outside of the scene it's instanced in.


The solution is to use the **ProBuilder > Actions > Make Asset** menu item to create a saved mesh asset.  This action also creates a prefab that you can use.

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