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Hertzole

Saving Runtime cubes

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Hi

 

I've been playing around with the built in runtime edit API that comes with ProBuilder and with some editing I got it in a pretty good and fun-to-use state. But then the question remains. How do I actually save my cube(s)? I didn't manage to find anything about that. 

 

So any help regarding this is greatly appreciated!

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I haven't messed with runtime API, except maybe Pipedreams? If you pause the game, drag things from the hiearchy

into project folder, they may be there after game quit. The other way is to get ObjExporter from UnityWiki or unify something, and

select an object in hiearchy then run the objexport. Probuilder has an obj exporter also, maybe same one? Sometimes you can't

get them either way.

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