Hertzole 2 Report post Posted January 26, 2016 Hi I've been playing around with the built in runtime edit API that comes with ProBuilder and with some editing I got it in a pretty good and fun-to-use state. But then the question remains. How do I actually save my cube(s)? I didn't manage to find anything about that. So any help regarding this is greatly appreciated! Share this post Link to post Share on other sites
terrymorgan 23 Report post Posted February 1, 2016 I haven't messed with runtime API, except maybe Pipedreams? If you pause the game, drag things from the hiearchy into project folder, they may be there after game quit. The other way is to get ObjExporter from UnityWiki or unify something, and select an object in hiearchy then run the objexport. Probuilder has an obj exporter also, maybe same one? Sometimes you can't get them either way. Share this post Link to post Share on other sites
karl 321 Report post Posted February 1, 2016 Sorry I missed this thread! @terrymorgan pretty much covers it. There's not a runtime API for saving meshes, but you could pretty easily hack one together from the OBJ exporter. Share this post Link to post Share on other sites