Jump to content
Sign in to follow this  

Group Names

Recommended Posts

QickBrush pre-pends "QB_Group_" to group GameObjects when they're created. This is just intended to make it easier to search for them in the hierarchy. But Manually renaming a group GameObject once it's created won't break anything, since the actual group names used by the editor (sans prefix) are stored as variables in instances of the qb_Group component script.


Anyway, since there's no interface setting to change the naming behavior right now, you can open the script qb_Painter.cs and go to line 2871. And there you can change or remove the prefix.

Share this post

Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in

Sign In Now
Sign in to follow this