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Found 2 results

  1. Operating System: Windows 7 Unity Version: 5.0.0f4 Tools: - ProBuilder version: 2.4.3p0 revision 3216 - ProGrids version: 2.1.5 revision 3188 I created a new empty Unity Project and all I have in the scene is a directional light and a camera. I built that for WebGL and it worked fine. I downladed and imported ProGrids, then did the same for ProBuilder. I added a single cube with no modifications to it. I tried the WebGL build and it won't build. I am getting the following 5 errors: Assembly 'ProCore' has non matching file name: 'ProCore 1.dll'. This can cause build issues on some platforms. UnityEditor.HostView:OnGUI() Failed running "C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe" "C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc" -Oz -std=c++11 -Wno-unused-value -Wno-invalid-offsetof -I-I"C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\Libraries\bdwgc/include" -I"C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\Libraries\libil2cpp/include" -I"C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput" -nostdinc -DIL2CPP_EXCEPTION_DISABLED=1 -c @"C:\Users\Phoebe\AppData\Local\Temp\tmp45ec4796.tmp" WARNING: sanity check failed to run [Errno 13] Permission denied: 'C:\\Program Files\\Unity\\Editor\\Data\\PlaybackEngines\\webglsupport/BuildTools/emscripten.config_sanity'WARNING root: did not see a source tree above the LLVM root directory (guessing based on directory of C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten_FastComp_Win\llc), could not verify version numbers match INFO root: (Emscripten: Running sanity checks) WARNING root: java does not seem to exist, required for closure compiler, which is optional (define JAVA in ~/.emscripten if you want it) WARNING root: -I or -L of an absolute path "-IC:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\Libraries\libil2cpp/include" encountered. If this is to a local system header/library, it may cause problems (local system files make sense for compiling natively on your system, but not necessarily to JavaScript). Pass '-Wno-warn-absolute-paths' to emcc to hide this warning. C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_Generics_2.cpp:8078:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_Generics_2.cpp:8131:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_Generics_2.cpp:9218:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_Generics_2.cpp:10656:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_Generics_2.cpp:10922:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ 5 warnings generated. C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_Generics_41.cpp:3199:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_Generics_41.cpp:3465:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_Generics_41.cpp:5464:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_Generics_41.cpp:5730:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_Generics_41.cpp:8159:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_Generics_41.cpp:8425:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ 6 warnings generated. C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:10985:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:14411:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:14433:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:14441:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:14449:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:14489:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:26695:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:26703:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:29430:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:29438:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:29556:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:29587:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:33259:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:33267:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:33581:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:37275:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:38438:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:38948:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:41897:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:51293:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:51323:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:57273:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_mscorlib_0.cpp:57410:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ 23 warnings generated. C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\il2cppOutput\Bulk_ProBuilderCore-Unity5_0.cpp:166:10: fatal error: 't524.h' file not found #include "t524.h" ^ 1 error generated. ERROR root: compiler frontend failed to generate LLVM bitcode, halting Failed running "C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe" "C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc" -Oz -s NO_EXIT_RUNTIME=1 -o "C:/UnityTesting/ProbuilderWebGL/New Unity Project/Assets/../Temp/StagingArea/Data\Native\UserAssembly.bc" @"C:\Users\Phoebe\AppData\Local\Temp\tmp3c6243af.tmp" WARNING: sanity check failed to run [Errno 13] Permission denied: 'C:\\Program Files\\Unity\\Editor\\Data\\PlaybackEngines\\webglsupport/BuildTools/emscripten.config_sanity'WARNING root: did not see a source tree above the LLVM root directory (guessing based on directory of C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten_FastComp_Win\llc), could not verify version numbers match INFO root: (Emscripten: Running sanity checks) WARNING root: java does not seem to exist, required for closure compiler, which is optional (define JAVA in ~/.emscripten if you want it) ERROR root: C:\UnityTesting\ProbuilderWebGL\New Unity Project\Temp\EmscriptenWork\AssemblyAttributes_g_replacements_Assembly.o: No such file or directory ("C:\UnityTesting\ProbuilderWebGL\New Unity Project\Temp\EmscriptenWork\AssemblyAttributes_g_replacements_Assembly.o" was expected to be an input file, based on the commandline arguments provided) UnityEngine.Debug:LogError(Object) NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:60) NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler:CompileDynamicLibrary(String, IEnumerable`1, IEnumerable`1, IEnumerable`1, IEnumerable`1) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:290) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:218) UnityEditor.HostView:OnGUI() Exception: IL2CPP compile failed. NativeCompiler.RunProgram (System.Diagnostics.ProcessStartInfo startInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:62) NativeCompiler.Execute (System.String arguments, System.String compilerPath) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.LinkObjects (IEnumerable`1 sources, System.String outfile) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.MultiThreadedCompile (System.String outfile, IEnumerable`1 sources, IEnumerable`1 includePaths, Boolean exceptionSupport) UnityEditor.WebGL.Il2Cpp.EmscriptenCompiler.CompileDynamicLibrary (System.String outFile, IEnumerable`1 sources, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:290) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:218) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI() Error building Player: Exception: IL2CPP compile failed.
  2. yezzer

    Unable to build with WebGL

    Reproduce by creating a new project, adding probuilder, add - for instance - pbObjectInstantiate scene to build settings, and export a WebGL build. Errors.. Failed running C:\Program Files\Unity 5.0.0b22\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "D:\Projects\Personal\Unity5-ProBuilder\Unity5-ProBuilder\Temp\StagingArea\Data\Managed" -l none -c link -x "C:\Program Files\Unity 5.0.0b22\Editor\Data\Tools\native_link.xml" -f "C:\Program Files\Unity 5.0.0b22\Editor\Data\il2cpp\LinkerDescriptors" -x "D:\Projects\Personal\Unity5-ProBuilder\Unity5-ProBuilder/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -d "D:\Projects\Personal\Unity5-ProBuilder\Unity5-ProBuilder\Temp\StagingArea\Data\Managed" -a "D:\Projects\Personal\Unity5-ProBuilder\Unity5-ProBuilder\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" stdout: Fatal error in Mono CIL Linker System.Exception: Error processing method: 'T[] pb_ObjectArray::GetArray()' in assembly: 'ProBuilderCore.dll' ---> Mono.Cecil.ResolutionException: Failed to resolve UnityEngine.ProceduralMaterial at Mono.Linker.Steps.MarkStep.MarkType (Mono.Cecil.TypeReference reference) [0x00000] in <filename unknown>:0 at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction) [0x00000] in <filename unknown>:0 at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in <filename unknown>:0 at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in <filename unknown>:0 at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0 --- End of inner exception stack trace --- at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in <filename unknown>:0 at Mono.Linker.Steps.MarkStep.Process () [0x00000] in <filename unknown>:0 at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0 at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in <filename unknown>:0 at Mono.Linker.Driver.Run () [0x00000] in <filename unknown>:0 at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in <filename unknown>:0 stderr: UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:66) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:192) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:185) UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:136) UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:121) UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:468) UnityEditorInternal.IL2CPPBuilder:StripAssemblies(String[], String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:456) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:298) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:225) UnityEditor.HostView:OnGUI() ===== Exception: C:\Program Files\Unity 5.0.0b22\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly! UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:68) UnityEditorInternal.AssemblyStripper.RunAssemblyLinker (IEnumerable`1 args, System.String& out, System.String& err, System.String linkerPath, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:192) UnityEditorInternal.AssemblyStripper.StripAssembliesTo (System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String linkerPath, System.String descriptorsFolder, IEnumerable`1 additionalBlacklist) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:185) UnityEditorInternal.AssemblyStripper.Strip (System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String monoLinkerPath, System.String descriptorsFolder, IEnumerable`1 additionalBlacklist) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:136) UnityEditorInternal.AssemblyStripper.Strip (System.String[] assemblies, System.String[] searchDirs, System.String outputFolder, System.String workingDirectory, System.String& output, System.String& error, System.String monoLinkerPath, System.String descriptorsFolder, IEnumerable`1 additionalBlacklist) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:121) UnityEditorInternal.IL2CPPBuilder.RunAssemblyStripper (IEnumerable assemblies, System.String managedAssemblyFolderPath, System.String[] assembliesToStrip, System.String[] searchDirs, System.String monoLinkerPath) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:468) UnityEditorInternal.IL2CPPBuilder.StripAssemblies (System.String[] assemblies, System.String managedAssemblyFolderPath) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:456) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:298) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:225) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:316) UnityEditor.HostView:OnGUI() ===== Error building Player: Exception: C:\Program Files\Unity 5.0.0b22\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly!
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