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Bill Sansky posted a topic in General DiscussionHi! I just got Polybrush (and joined the forum ), but its behavior is quite often unexpected. I've been trying to probuilderize a mesh I created and then tweaked using polybrush, without success: When I try to, it seems that the modifications I made using polybrush aren't taken into account. Something even worse happens when the mesh is scaled in unity, as the vertices then seem to be completely off. Is that a work in progress feature, or do I do something wrong? Thanks!