Jump to content

Search the Community

Showing results for tags 'update'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Introduce Yourself
    • Showcase and WIP
  • ProBuilder
    • General Discussion
    • Bug Reports
    • Feature Requests
    • Extensions
    • Tutorial Requests
    • ProBuilder Contests
    • ProBuilderVR
  • Polybrush
    • Feature Requests
    • General Discussion
  • ProCore Utility Tools
    • ProGrids
    • ProGroups
    • QuickBrush
    • QuickEdit
    • QuickDecals
  • GILES (Generic In-Game Level Editing System)
    • Feature Requests
    • General Discussion

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 5 results

  1. I'm using Probuilder 2.9.0f3 with Unity 5.50f3 in Windows10 and as of today the update window shows up every time I recompile and every time I press play. It doesn't matter if I turn the show notifications checkbox on or off. I don't update tools randomly in the middle of a build and do not want the window to show up when I've clicked the checkbox off. =]
  2. I have an older Unity 4.6 project I'm updating to Unity 5. The Unity 4.6 project has Prototype ver 2.4.3p0 rev 3216 (date: 03-13-2015). I'm attempting to bring it up to date in Unity 5.6 with the latest ProBuilder Basic 2.8.1f0. On first attempts, I tried to follow some of the instructions for updating but I cannot get past missing scripts referenced on all my Prototype game objects. That included both deleting and importing the new package; and also leaving the folder and importing the package. ProGrids 2.4.1f0 is also installed. There are no other errors in the console. Thanks in advance for any help/suggestions on how to successfully update. Cheers
  3. Hello there, I would really appreciate help on updating Probuilder. I've followed the steps in the documentation (written below) and Here are the steps I've taken:1.) Downloaded and Installed the UpgradeKit 2.) Run the Probuilder/Upgrade/PrepareSceneForUpgrade (I would get an error with 1 prefab, but I just deleted it) 3.) Delete Probuilder folder 4.) Import Procore and Probuilder 5.) Run Probuilder/Upgrade/ReattachProbuilderScripts After it finishes, the popup says "0/931 Deserialized" and my objects still aren't editable with Probuilder. Thank you! Jared
  4. Hello there, I would really appreciate help on updating Probuilder. I've followed the steps in the documentation (written below) and Here are the steps I've taken:1.) Downloaded and Installed the UpgradeKit 2.) Run the Probuilder/Upgrade/PrepareSceneForUpgrade (I would get an error with 1 prefab, but I just deleted it) 3.) Delete Probuilder folder 4.) Import Procore and Probuilder 5.) Run Probuilder/Upgrade/ReattachProbuilderScripts After it finishes, the popup says "0/931 Deserialized" and my objects still aren't editable with Probuilder. Thank you! Jared
  5. I am having problems that I assume are related to ProBuilder 2 and/or ProGrids - or possibly 5.3.5f1 (and I just shouldn't have updated...) Now I am not the most experienced and already sorely regretting upgrading to 5.3.5f1 - as the console starts spewing errors (related to pb) and then all my plugins stop working. Mac OSX 10.11.5 Unity 5.3.5f1 ProCore Bun I have to restart Unity whole and re-open and re-dock all my windows, only for it to happen again seemingly only after I've switched back from MonoDevelop once or twice. I had started my project in 5.3.4. Updated Unity. Re-opened. The problems started happening. Here are the errors I get in the console: FileNotFoundException: Could not load file or assembly 'Assembly-CSharp-Editor' or one of its dependencies. The system cannot find the file specified.System.AppDomain.Load (System.String assemblyString, System.Security.Policy.Evidence assemblySecurity, Boolean refonly) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/AppDomain.cs:746) System.AppDomain.Load (System.String assemblyString) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/AppDomain.cs:728) (wrapper remoting-invoke-with-check) System.AppDomain:Load (string) System.Reflection.Assembly.Load (System.String assemblyString) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:576) ProBuilder2.Common.pb_ProGrids_Interface.GetProGridsType () ProBuilder2.Common.pb_ProGrids_Interface.SubscribePushToGridEvent (System.Action`1 listener) ProBuilder2.EditorCommon.pb_Editor.HookDelegates () ProBuilder2.EditorCommon.pb_Editor.OnEnable () And (this one keeps growing): NullReferenceException: Object reference not set to an instance of an object ProBuilder2.EditorCommon.pb_Editor.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) And finally: FileNotFoundException: Could not load file or assembly 'Assembly-CSharp-Editor' or one of its dependencies. The system cannot find the file specified. System.AppDomain.Load (System.String assemblyString, System.Security.Policy.Evidence assemblySecurity, Boolean refonly) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/AppDomain.cs:746) System.AppDomain.Load (System.String assemblyString) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System/AppDomain.cs:728) (wrapper remoting-invoke-with-check) System.AppDomain:Load (string) System.Reflection.Assembly.Load (System.String assemblyString) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/Assembly.cs:576) ProBuilder2.Common.pb_ProGrids_Interface.GetProGridsType () ProBuilder2.Common.pb_ProGrids_Interface.UnsubscribePushToGridEvent (System.Action`1 listener) ProBuilder2.EditorCommon.pb_Editor.OnDisable () Was a file misplaced/lost/did I do something dumb? I'd love to know. Thanks!
×