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  1. Hey all! First time posting, but a long time user of ProCore. I was recently creating some Unity3d editor tools for an upcoming project of mine when I realized that rolling ProCore into it would be a great help to my efforts. Unfortunately I have the dll version of ProCore and am unable to download the source code version due to not having an invoice for it (It was a free ludlum dare version, so no invoice). I haven't been able to find documentation on the API otherwise, and that's the reason for my post. I was wondering if anyone could give me an example of how to create a new ProBuilder Cube from script? Or if anyone could print out the code for the menu function GameObject->3D Object->ProBuilder Cube. Thanks in advance all!
  2. Hi everyone! We are a small italian team and we had introduced our game before for the 2015 Indie Game Maker Contest here. What happened is that we won the "Best Platform" prize and so we decided to develop the game further, so we are now on Steam Greenlight. We are here asking for feedback on our demo build. Read the topic and if you like it, then vote us! presents In a grey world full of adults who just care about their business, youngsters tend to daydream and delve deep into their own fantasy realms. Oh! I'm Getting Taller! is a light-hearted puzzle-platform game about a kid and his desire to grow up. Amazed, he notices that every day he grows so much that he can easily reach things he couldn't even see before. Through his eyes you will have to discover how his town changes from a grey piece of concrete to a vibrant imaginary world. At the same time, you will have to interact with his family, friends, foes and why not, his first crush. Will his happiness and imagination survive until he reaches adulthood or will the world change him like it did with anyone else? Make the right (or wrong, that depends entirely on you) decisions and discover thanks to multiple endings how they affect his surroundings and his future! Wonderful, dreamlike hand drawn style "Fog of war" that allows to see the world through the eyes of a child Fresh, intriguing story Minigames and secrets all tied to the narrative Mix of action and puzzles Many secrets and references to 90s childhood Various endings influenced by player's choices Try our DEMO here: http://www.indiexpo.net/it/games/oh-i-m-gettin-taller TRAILER SCREENSHOT Elf Games Works is a small videogame development team founded in 2014. We love creating atmospheric stories while mixing up a captivating game experience with visually peculiar environments. Programmer: Piero Dotti Co-Programmer: Andrea Fumagalli (X-Tam), Marco Buzzi (Guardian of Irael) Artist: Fabiola Ennacrima Website Facebook Twitter