Jump to content

Search the Community

Showing results for tags 'undo'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Introduce Yourself
    • Showcase and WIP
  • ProBuilder
    • General Discussion
    • Bug Reports
    • Feature Requests
    • Extensions
    • Tutorial Requests
    • ProBuilder Contests
    • ProBuilderVR
  • Polybrush
    • Feature Requests
    • General Discussion
  • ProCore Utility Tools
    • ProGrids
    • ProGroups
    • QuickBrush
    • QuickEdit
    • QuickDecals
  • GILES (Generic In-Game Level Editing System)
    • Feature Requests
    • General Discussion

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 5 results

  1. As topic reads. I searched forums via search bar and couldn't find anything on this topic. I find it a little odd that a simple ctrl+z always resets my whole mesh to the point where I setup up the very first poly shape. Is that how it is meant to be ? Or might that be a bug (or an option I don't know of yet). I also already read this but as far as this goes it tells me exactly what I thought it does: Get my changes back. Thanks for the help EDIT: with normal shapes this doesn't happen. So it probably is meant to be like that? Edit#2: I really don't get it, it really would make no sense to me if that is how it is supposed to. It really doesn't late me undo a mere change of extrude of a face or something, it always completely resets the mesh. Help please! Heres an explanation gif. I make a lot of changes and simply press CTRL + Z in the end and its completely back to 1 again.
  2. There is a bug that wont allow you to undo changes made to the mesh with polybrush after entering and exiting playmode. A bug fix would be nice, but it would also be nice to have a reset or undo button in polybrush that resets the mesh back to its original form. Bug produced with: Unity version: 5.4.2p3 Polybrush version: 0.9.9b2 To recreate this issue, create a plane in the scene, edit the shape of the mesh, press the play button, press the play button again to stop playmode, then try pressing Ctrl-z and see that it does not work.
  3. chaddie47

    Reset button

    Put simply, a reset button that allows the mesh to return to its original form.
  4. chaddie47

    Undo bug

    The bug is that you cannot undo after entering then exiting playmode. bug produced on: Unity version: 5.4.2p3 Polybrush version: 0.9.9b2 The bug can be reproduced by making a plane, editing the mesh using polybrush, pressing play, pressing play again to exit playmode, then pressing Ctrl-z to unto the changes to the mesh.
  5. frospt1

    Undo Error / fail.

    Hello, I've recently downloaded Probuilder Basic 2.5.0f1 while using Unity3D 5.4.0f2 pro (pirated) on my Windows 10 Pro and I'm having trouble. So the problem is when I create a cube or whatever doesn't matter what then change it a little bit like lowering the upper face for example and then try to Undo this action with CTRL + Z I get this error and also yes it doesn't undo anything: NullReferenceException: Object reference not set to an instance of an object TransformX.<get_RootT>m__1 (UnityEngine.GameObject g) (at Assets/Hierarchy2/Editor/Core/extension/mono/TransformX.cs:18) System.Linq.Enumerable+<CreateSelectIterator>c__Iterator10`2[UnityEngine.GameObject,UnityEngine.Transform].MoveNext () System.Collections.Generic.List`1[UnityEngine.Transform].AddEnumerable (IEnumerable`1 enumerable) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:128) System.Collections.Generic.List`1[UnityEngine.Transform]..ctor (IEnumerable`1 collection) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Collections.Generic/List.cs:65) System.Linq.Enumerable.ToList[Transform] (IEnumerable`1 source) TransformX.get_RootT () (at Assets/Hierarchy2/Editor/Core/extension/mono/TransformX.cs:17) h2.h2Utils.ForceRefreshHierarchy () (at Assets/Hierarchy2/Editor/h2/core/h2Utils.cs:9) UnityEditor.Undo.Internal_CallUndoRedoPerformed () (at C:/buildslave/unity/build/artifacts/generated/common/editor/UndoBindings.gen.cs:199) Why is this happening and what should I do? I don't seem to find any post about this so perhaps it's somehow my doing? Thanks in advance!
×