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I'm working on a runtime level editor using ProBuilder. I have face translation working, but the pb_Object's uv's change when I move the face. I want them to maintain their position in world space (I think that's the best way to describe it). How I want the UV's to behave (using ProBuilder tools). https://gyazo.com/d8ee8d45a145b91a26769abe10d006cf How they currently behave (runtime editor). https://gyazo.com/91abbad97d74cb5c605983c2228ce6ff I'm using this line to translate the face. pb.TranslateVertices (this.selection.face.distinctIndices, this.selection.normal.normalized * dist.z); I would appreciate any help!