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Found 3 results

  1. Hello @karl again, I am with some questions about scripts, my goals is to subdivide faces by points and in scripts, because I was trying to built reliefs in a plane so, I need to click in a point in the plane create an tile (that calculations of points, hitpoint, etc is okay for me, just the ProBuilder geometry manipulation) and extrude it up, like the image:
  2. Right now, object subdivide will simply split an object evenly (a cube will be cut up into 8 smaller cubes, etc). It'd be really useful for my purposes if I could have some control over how an object is subdivided, by specifying something similar to the progrid increment size. For example, let's say I have a box object with dimensions 1x1x8, and I want to chop that into 8 boxes of size 1x1x1. As far as I can tell, this isn't something I can do with the current system. To get a better idea of what I'm describing, I'm thinking it'd be something like this: Subdivide( 1,1, 8 ) - this would do nothing to the x, y axes but would subdivide the z axis into 8 even parts. (The current behavior could be described as Subdivide( 2, 2, 2 ), which divides the object evenly into 2 halves along each axis). Thanks for taking a look!
  3. radimoto

    Subdivide does not work

    Builds affected: ProBuilder 2.2.4f0 build 1877r ProBuilder 2.2.5b1 System: Unity 4.3.4f1 Pro Mac OS X Mavericks 0.9.2 PC, Mac & Linux Standalone Build Steps to reproduce: Create a brand new project, with no other Assets or Plugins Install ProBuilder 2 Tools > ProBuilder > ProBuilder Window Create any shape (e.g. ProBuilder Cube) Select Subdivide, or alternatively use Tools > ProBuilder > Geometry > Subdivide Object or Subdivide Face Unity Console Output: IndexOutOfRangeException: Array index is out of range. ProBuilder2.MeshOperations.pbMeshOps.SubdivideFace_Internal (.pb_Object pb, EdgeConnection edgeConnection, System.Nullable`1[]& appendedVertices, .pb_Face[]& splitFaces, UnityEngine.Vector3[][]& splitVertices, System.Int32[][]& splitSharedIndices) ProBuilder2.MeshOperations.pbMeshOps.ConnectEdges (.pb_Object pb, System.Collections.Generic.List`1 edgeConnectionsUnfiltered, .pb_Face[]& faces) ProBuilder2.MeshOperations.pbMeshOps.SubdivideFace (.pb_Object pb, .pb_Face[] faces, .pb_Face[]& splitFaces) pb_Editor.OnGUI () System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) Unity Editor Log File Output: Subdivide failed: System.IndexOutOfRangeException: Array index is out of range. at ProBuilder2.MeshOperations.pbMeshOps.SubdivideFace_Internal (.pb_Object pb, EdgeConnection edgeConnection, System.Nullable`1[]& appendedVertices, .pb_Face[]& splitFaces, UnityEngine.Vector3[][]& splitVertices, System.Int32[][]& splitSharedIndices) [0x00000] in <filename unknown>:0 at ProBuilder2.MeshOperations.pbMeshOps.ConnectEdges (.pb_Object pb, System.Collections.Generic.List`1 edgeConnectionsUnfiltered, .pb_Face[]& faces) [0x00000] in <filename unknown>:0 at ProBuilder2.MeshOperations.pbMeshOps.Subdivide (.pb_Object pb) [0x00000] in <filename unknown>:0 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogWarning(Object) ProBuilder2.MeshOperations.pbMeshOps:Subdivide(pb_Object) pb_Editor:OnGUI() System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.HostView:Invoke(String, Object) UnityEditor.HostView:Invoke(String) UnityEditor.DockArea:OnGUI() (Filename: /Users/builduser/buildslave/monoAndRuntimeClassLibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) This happens every time, I have not seen Subdivide work even once. All other ProBuilder actions are working fine. I have tried using Repair > Rebuild Shared Indices Cache but this has no effect (and really why should it? this is a clean new project with only ProBuilder installed) Thanks, Andrew
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