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Hello - I have searched through the forums and found an older post from 2013 with someone dealing with something similar, but things appear to have changed in the latest versions. PB is replacing meshes in my scene with "pb_Mesh####" meshes and this is creating havoc for several scripts reading meshes (original names!) in the scene. How do I strip all scripts from the scene to preserve the naming? OR....how do I strip all ProBuilder actions in a scene (ie. to revert or preserve the scene as it originally was?). Thanks for the help!!
Protozoaire posted a topic in Bug Reports- Windows 10 x64 - Unity 5.2.2f1 Personal - ProBuilder 2.4.11f0 If we strip PB scripts in a GameObject and then make it as a Prefab, the Prefab doesn't contains a Mesh Filter anymore :