Jump to content

Search the Community

Showing results for tags 'strip'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Introduce Yourself
    • Showcase and WIP
  • ProBuilder
    • General Discussion
    • Bug Reports
    • Feature Requests
    • Extensions
    • Tutorial Requests
    • ProBuilder Contests
    • ProBuilderVR
  • Polybrush
    • Feature Requests
    • General Discussion
  • ProCore Utility Tools
    • ProGrids
    • ProGroups
    • QuickBrush
    • QuickEdit
    • QuickDecals
  • GILES (Generic In-Game Level Editing System)
    • Feature Requests
    • General Discussion

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 2 results

  1. Hello - I have searched through the forums and found an older post from 2013 with someone dealing with something similar, but things appear to have changed in the latest versions. PB is replacing meshes in my scene with "pb_Mesh####" meshes and this is creating havoc for several scripts reading meshes (original names!) in the scene. How do I strip all scripts from the scene to preserve the naming? OR....how do I strip all ProBuilder actions in a scene (ie. to revert or preserve the scene as it originally was?). Thanks for the help!!
  2. - Windows 10 x64 - Unity 5.2.2f1 Personal - ProBuilder 2.4.11f0 If we strip PB scripts in a GameObject and then make it as a Prefab, the Prefab doesn't contains a Mesh Filter anymore :
×