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Showing results for tags 'spline'.
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The spline has a problem when you loop it. It appears that you are using world up to calculate the rotation along the spline. I think instead try using world up on your first segment and then referencing the previous segment as a new up direction for all of them. Then it should flow naturally I think. If not that, there has to be a way. Blender can do it.
Hi! Here we go, another feature request. Sorry for spamming them, but there are just so many ideas in my head... How about extruding a face (or multiple faces) along a spline? Put in an end scale, a twist, define your spline, hit GO and enjoy. Bonus points for reusable splines. Cheers!