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Hi! I'm new to ProBuilder Advanced but I've been using QuickEdit for some time. In QuickEdit, vertex mode selects vertices, edge mode selects lines between two vertices, and face mode selects triangles. In ProBuilder, it seems that edge and face modes instead select groups of lines or triangles. How do I break shapes apart so that I can select individual triangles or lines rather than groups of them? Simple example: if I create a cube in Unity, "ProBuilderize" it, then switch to face selection mode and click on it, it selects a group of 2 triangles. I want to select only one of those two triangles so I can flip its normal. Is this possible? Real example: I want to tweak the mesh in the attached screenshot by subdividing, merging and extruding specific triangles, however the entire top has been ProBuilderized as one face made of 264 vertices. When I select that top face and click Subdivide faces, I get a warning "Triangulation failed - additional vertices were inserted" and a NullReferenceException. I'm seeing a lot of warnings, errors and strange behavior, making me think ProBuilder isn't compatible with my imported meshes and is intended for simpler quad-based shapes created with ProBuilder. Is this true - am I just using it wrong?
Steven posted a topic in Bug ReportsProBuilder Windows 10 x64 - Unity 5.3.4f1 Personal - ProBuilder 2.4.11f0 Issue : When I select a gameObject (created with Probuilder), only the fist time, its material is reseted to "Default_Prototype". List of steps to replicate the issue: Open an Unity scene. Select a gameObject created with Probuilder. => its material is reseted to "Default_Prototype". Then I can change its material, and when I select the gameObject again its material doesn't change BUT if I close my scene or my Unity project, the bug will appear again.
- Windows 10 x64 - Unity 5.2.2f1 Personal - ProBuilder 2.4.8f1 When I try to export a big Merged Mesh (ProBuilder Objects), I have this error in the console : ArgumentException: An element with the same key already exists in the dictionary. System.Collections.Generic.Dictionary`2[System.String,ObjMaterial].Add (System.String key, ObjMaterial value) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Collections.Generic/Dictionary.cs:404) EditorObjExporter.MeshToString (UnityEngine.MeshFilter mf, System.Collections.Generic.Dictionary`2 materialList) EditorObjExporter.MeshToFile (UnityEngine.MeshFilter mf, System.String path) ProBuilder2.EditorCommon.pb_Editor_Utility.ExportOBJ (.pb_Object pb) ProBuilder2.Actions.pb_ExportObj.ExportOBJ () (at Assets/ProCore/ProBuilder/Editor/MenuItems/Actions/pb_ExportObj.cs:24) When I try to export all the non merged pb meshs, I have the exact same error but a clone gameobject appears :